Media, Culture & Society
Collection
Collection
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Immersion in Persuasive Gaming A qualitative investigation about immersive experiences and their role in persuasion from players’ perspectives Master Thesis
M. Hafner
June 2016 -
Digital Campaigns for Social Change How to Best Tell the Social Good Story of Your Brand Master Thesis
R.A. Mouws
June 2016 -
Cybervetting: on the way to acceptance Russian job seekers’ perspective on cybervetting and emerging practices as a response to it Master Thesis
M. Terekhina
June 2016 -
Reporting on TTIP project: Do EU - correspondents contribute to the Europeanization of TTIP media coverage? Master Thesis
E. Gkiola
June 2016 -
Persuasiveness Against All Odds? An explorative study on the differences in the degree of feeling persuaded after playing a persuasive game or watching a video of a recorded game play of the game, using a quasi-experimental research design Master Thesis
A.C. Meeuwes
June 2016 -
De Islam en Moslims in de Media na de Terreurgolf van Islamitische Staat Haatimams, Jihadisme en Salafistme versus ' Voorbeeldmoslims' Master Thesis
M.T. van de Groep
June 2016 -
Framing Digital Vigilantism in the Context of the Kopschop-Incident in Eindhoven Master Thesis
M.J. Scheffers
October 2015 -
Sexting, Snapchat & Social Norms: Because everybody is doing it? Investigating the Social Norms Icelandic Youth Develop and Apply to Sexting via Snapchat Master Thesis
A. Gudmundsdóttir
October 2015