Media, Culture & Society
Collection
Collection
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WHO ARE YOU IN AZEROTH? A qualitative study of player motivations behind character creation in the MMORPG World of Warcraft Master Thesis
N. Vermeulen
June 2019 -
Parental Mediation of Children’s Audiovisual Content Exposure in the Digital Age A qualitative study into the needs of parents Master Thesis
L. Cremers
June 2019 -
Exploring the Role of Digital Technologies in Uyghur Political Activism A qualitative study among Uyghur forced migrants living in diaspora Master Thesis
M. Franken
June 2019 -
Children and Video Games: What Do Parents Think? A Study on Dutch Chinese parent’s attitude towards children’s playing of video games Master Thesis
X. Cai
June 2019 -
Change the Channel. A Study on TV Viewing Habits and Value Patterns of Immigrants from Islamic Societies Living in Rüsselsheim Master Thesis
Kopp, K.
February 2019 -
What I talk about when I talk about Lofoten - Heritage Discourse in a Competitive Environment - The Case of a Possible UNESCO World Heritage Listing of Lofoten Archipelago and the Hegemonic Heritage Discourse of Economic Rationalisation that Surrounds it Master Thesis
Anja Helen Olsson Kjærnli
October 2018 -
Sustainable consumption or green consumerism? A study on Dutch sustainable fashion blogging Master Thesis
Daria Kuvshinova
September 2018 -
A Tale of Two Cities: Playing the Location-Based Mobile-Game Ingress as mediation between the In-Game City and the Out-Game City Master Thesis
L.K. Sung
August 2018