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Media & Business

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    The representation of Chinese traditional death and life values in Chinese horror video games Master Thesis

    Wang, Xinrui

    January 2024
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    Analyzing the Representation of Southeast Asian Cultural Heritage in the Life-Simulation Game The Sims 4 Master Thesis

    Zaharieva, Viktoriya

    January 2024
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    Unravelling Advertising Appeals The Effect of Scarcity and FOMO Appeals in Social Media Advertising on Consumers' Purchase Intentions Master Thesis

    Buitenhek, Bibi

    January 2024
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    “Why so serious?” —— To what extent do the different media portrayals of the villain influence the viewers’ engagement with the character and well-being? Master Thesis

    Wu, Xincheng

    January 2024
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    To in-game and beyond A Genshin Impact case study on the role of parasocial relationships on the success of transmedia characters Master Thesis

    Croes, Jullie

    January 2024
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    This Barbie Is Not For Everybody: A Study on the Impact of Character Engagement Factors, Age and Gender on the Enjoyment of a Woman-Centric Movie Master Thesis

    Basile, Alessia

    January 2024
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    Gaming literacy: The Role of Feedback in Enhancing Media Literacy Through Serious Games Evaluating the impact of formative feedback in the learning process Master Thesis

    Volika, Danai

    January 2024
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    When Luxury Brands Go Digital: The Influence of Gamification A Study of Gamification's Impact on Luxury Brand Perception and Purchase Intentions Among Millennials and Gen-Z Master Thesis

    Heusden, Robbert van

    January 2024
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