Media & Creative Industries
Collection
Collection
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Not All Fun and Games: The Artistic Legitimation of Video Games A qualitative study into the legitimacy of video games by means of critics Master Thesis
Janssen, Anna
November 2021 -
Changing marketing strategies during the pandemic: A qualitative analysis of Netflix France’s marketing strategy on Twitter before and during the pandemic Master Thesis
Eliz Uralova Kapitanova
June 2022 -
This is what plays at Videoland RTL Netherlands’ marketing strategy in a changing media industry Master Thesis
Isabella Keukelaar
June 2022 -
Stereotypically Multidimensional: How Love Island Represents Black Women Master Thesis
Natisha Engel
June 2022 -
Colorism in Vogue A critical visual analysis of skin color discrimination, diversity and beauty in American Vogue magazine Master Thesis
Soleil Antoine
June 2022 -
Queering the stage: MUBI and the impact of streaming on the framing of queer identities for university students Master Thesis
Agathe Prallet
June 2022 -
“Ballroom is Here!” Or is it? A study on the portrayal of the Ballroom and LGBTQ+ community in the Netflix series Pose, through the entertainment-education strategy approach Master Thesis
Rahul Sharma
June 2022 -
Seek discomfort by saying “Yes!” A Narrative and Semiotic Analysis on the representation of brand cultures in mediatised environments Master Thesis
Elisa da Luz Castilho
June 2022