2016-01-20
The effect of online User-Generated Content on video game sales
Publication
Publication
| Additional Metadata | |
|---|---|
| Deutzmann, F. | |
| hdl.handle.net/2105/32961 | |
| Business Economics | |
| Organisation | Erasmus School of Economics |
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Lansbergen, V.I. (2016, January 20). The effect of online User-Generated Content on video game sales. Business Economics. Retrieved from http://hdl.handle.net/2105/32961 |
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