2017-12-11
Innovation Re-Design: Effects of Gamification Elements on Workplace Creativity
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , , , , | |
| Hoever, I.J., Dennerlein, Tobias | |
| hdl.handle.net/2105/42514 | |
| Master in Management | |
| Organisation | Rotterdam School of Management |
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Freischlad, Christian. (2017, December 11). Innovation Re-Design: Effects of Gamification Elements on Workplace Creativity. Master in Management. Retrieved from http://hdl.handle.net/2105/42514 |
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