2020-02-08
Personalized gamification and its effect on user engagement
Publication
Publication
| Additional Metadata | |
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| , , , , , | |
| Li, Ting, Crisostomo Pereira Belo, R. | |
| hdl.handle.net/2105/51528 | |
| Business Information Management | |
| Organisation | Rotterdam School of Management |
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Op de Weegh, Luuk. (2020, February 8). Personalized gamification and its effect on user engagement. Business Information Management. Retrieved from http://hdl.handle.net/2105/51528 |
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