digital platform, field experiment, gamification, online community, personalization, user engagement
Li, Ting, Crisostomo Pereira Belo, R.
hdl.handle.net/2105/51528
Business Information Management
Rotterdam School of Management

Op de Weegh, Luuk. (2020, February 8). Personalized gamification and its effect on user engagement. Business Information Management. Retrieved from http://hdl.handle.net/2105/51528