2020-07-13
The effect of gamified persuasive system on encouraging users to adopt pro-environmental behaviors
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , | |
| Sheombar, Haydee, Ansarin, Mohammad | |
| hdl.handle.net/2105/54002 | |
| Business Information Management | |
| Organisation | Rotterdam School of Management |
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Banh, An. (2020, July 13). The effect of gamified persuasive system on encouraging users to adopt pro-environmental behaviors. Business Information Management. Retrieved from http://hdl.handle.net/2105/54002 |
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