2020-08-31
Narrative versus “Memes” in gamified learning: effect on the smart citizen engagement
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , , , | |
| Sheombar, Haydee, Ansarin, Mohammad | |
| hdl.handle.net/2105/54987 | |
| Business Information Management | |
| Organisation | Rotterdam School of Management |
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Davilovs, Timur. (2020, August 31). Narrative versus “Memes” in gamified learning: effect on the smart citizen engagement. Business Information Management. Retrieved from http://hdl.handle.net/2105/54987 |
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