2022-07-12
Gamification Influence on Personal Productivity Software: Can Planting Virtual Trees Help to Become More Productive?
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , , | |
| Yang, Z., Mehta, Sameer | |
| hdl.handle.net/2105/63593 | |
| Business Information Management | |
| Organisation | Rotterdam School of Management |
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Kościński, Paweł. (2022, July 12). Gamification Influence on Personal Productivity Software: Can Planting Virtual Trees Help to Become More Productive?. Business Information Management. Retrieved from http://hdl.handle.net/2105/63593 |
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