2022-08-02
Design science of Gamification: Using badges as a positive reinforcer for social comparison in Software Engineering – An empirical exploratory study within KPMG Netherlands
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , | |
| Sweeney, J.R., Simons, A.P. | |
| hdl.handle.net/2105/64246 | |
| Business Information Management | |
| Organisation | Rotterdam School of Management |
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Klein, Sverre. (2022, August 2). Design science of Gamification: Using badges as a positive reinforcer for social comparison in Software Engineering – An empirical exploratory study within KPMG Netherlands. Business Information Management. Retrieved from http://hdl.handle.net/2105/64246 |
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