2024-09-17
Player loyalty and churn in Web3 casual mobile games and the effects of player enjoyment, flow, skill development, social features, game innovation, and reward methods.
Publication
Publication
Additional Metadata | |
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Barendregt, AT | |
hdl.handle.net/2105/73130 | |
Business Economics | |
Organisation | Erasmus School of Economics |
Kruijzen, G. (2024, September 17). Player loyalty and churn in Web3 casual mobile games and the effects of player enjoyment, flow, skill development, social features, game innovation, and reward methods.. Business Economics. Retrieved from http://hdl.handle.net/2105/73130
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