2024-09-17
Player loyalty and churn in Web3 casual mobile games and the effects of player enjoyment, flow, skill development, social features, game innovation, and reward methods.
Publication
Publication
| Additional Metadata | |
|---|---|
| Barendregt, AT | |
| hdl.handle.net/2105/73130 | |
| Business Economics | |
| Organisation | Erasmus School of Economics |
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Kruijzen, G. (2024). Player loyalty and churn in Web3 casual mobile games and the effects of player enjoyment, flow, skill development, social features, game innovation, and reward methods. In Business Economics.http://hdl.handle.net/2105/73130 |
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