2013-06-25
Can gamification improve consumer survey response quality?
Publication
Publication
Additional Metadata | |
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, , , | |
Gelper, S.E.C., Li, T. | |
hdl.handle.net/2105/20685 | |
Marketing Management | |
Organisation | Rotterdam School of Management |
Jang, K.A. (2013, June 25). Can gamification improve consumer survey response quality?. Marketing Management. Retrieved from http://hdl.handle.net/2105/20685
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