2013-06-25
Can gamification improve consumer survey response quality?
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , | |
| Gelper, S.E.C., Li, T. | |
| hdl.handle.net/2105/20685 | |
| Marketing Management | |
| Organisation | Rotterdam School of Management |
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Jang, K.A. (2013, June 25). Can gamification improve consumer survey response quality?. Marketing Management. Retrieved from http://hdl.handle.net/2105/20685 |
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