2014-03-21
Gamification a better way to turn your customers into loyal fans?
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , , , | |
| Gelper, S.E.C., Rijsdijk, S.A. | |
| hdl.handle.net/2105/21140 | |
| Marketing Management | |
| Organisation | Rotterdam School of Management |
|
Schuller, B.L. (2014, March 21). Gamification a better way to turn your customers into loyal fans?. Marketing Management. Retrieved from http://hdl.handle.net/2105/21140 |
|