2014-03-13
Gamification effects on adoption of location based location sharing applications
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , | |
| Go, F.M., Acar, O.A. | |
| hdl.handle.net/2105/23130 | |
| Marketing Management | |
| Organisation | Rotterdam School of Management |
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Martinov, E.V. (2014, March 13). Gamification effects on adoption of location based location sharing applications. Marketing Management. Retrieved from http://hdl.handle.net/2105/23130 |
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