2014-07-10
Gamifying: the online customer experience
Publication
Publication
A conceptual framework and empirical analysis
| Additional Metadata | |
|---|---|
| , , | |
| Gelper, S.E.C., Alexiou, A. | |
| hdl.handle.net/2105/24481 | |
| Marketing Management | |
| Organisation | Rotterdam School of Management |
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Rouwit, K. (2014, July 10). Gamifying: the online customer experience: A conceptual framework and empirical analysis. Marketing Management. Retrieved from http://hdl.handle.net/2105/24481 |
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