2014-07-10
Gamifying: the online customer experience
Publication
Publication
A conceptual framework and empirical analysis
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Gelper, S.E.C., Alexiou, A. | |
hdl.handle.net/2105/24481 | |
Marketing Management | |
Organisation | Rotterdam School of Management |
Rouwit, K. (2014, July 10). Gamifying: the online customer experience. Marketing Management. Retrieved from http://hdl.handle.net/2105/24481
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