2020-07-16
Watching the Game(s): The consumption experience and psychological effects of esports entertainment.
Publication
Publication
| Additional Metadata | |
|---|---|
| , , | |
| van t Klooster, Erik, Chen, X. | |
| hdl.handle.net/2105/54169 | |
| Marketing Management | |
| Organisation | Rotterdam School of Management |
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Smeets, Jan. (2020, July 16). Watching the Game(s): The consumption experience and psychological effects of esports entertainment.. Marketing Management. Retrieved from http://hdl.handle.net/2105/54169 |
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