2025-07-23
The Role of Vividness and Engagement in Shaping the VR eSports Product Purchase Decisions
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , , , | |
| Al-dhabyani, Yaser, Liberali, Gui | |
| hdl.handle.net/2105/78444 | |
| Marketing Management | |
| Organisation | Rotterdam School of Management |
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Dionísio Osório, Laura. (2025). The Role of Vividness and Engagement in Shaping the VR eSports Product Purchase Decisions. In Marketing Management.http://hdl.handle.net/2105/78444 |
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